Pandora wrote: Pandora wrote:Even then, not a single person lifted a finger in his defense.
Maybe they secretly liked his music? Very Happy
Wait...how would that make sense? If they liked his music, they would have stopped me, or at least not complained about how loud it was. Someone would have tried to defend him. No one did, which would mean that they didn't like the music, or at least didn't like him. You're not making sense.
Maybe they were afraid of you but they could possibly go
"awww, man" in their souls
.
People often act without making sense or showing logic... they're not all Spock's after all.
Ok., so what gring my gears -
"Dragon Age : Origins" and especially Xbox Live!
"Dragon Age : Origins" is a good game IMO, but again, flaved and suffers in my eyes due to the extensive hype that surrounded it. But I have to tell that the promotion of the game was top-notch, BioWare marketing specialists can have a raise.
First - BioWare promised that the game will be a
"spiritual succesor of the Baldur's Gate series". I am a BG fan, played it multiple times, still playing from time to time, so this sentence literally forced me to buy "DA:O".
But, I can see no relation to the Baldur's Gate's spirit.
- there is no mystery about our goal. Your character is a Grey Warden wich have a clear aim - to kill the dragon (
"It's time to be killing the dragon again", eh, Dio?
), or, like they called it - Archdemon. There are occasional twists 'n' turns in the plot, especially during one conversation near the final battle (no spoiling, I promise), but still our target and it's ways of acting are the same. In BG there was a great plot, a feeling of the unknown power behind our ways, mystery and suspense. And those who played though the Throne Of Bhaal expansion know how your main character could end his destiny. That was one of the biggest, meaniest bad-assed endings ever.
- there is no weight about our decisions. In
"DA:O" there were two realy hard decisions for me - one about Longheim and one about the last battle. In BG there were tons of them - how to treat slave workers in Cloackwood mines, what to do with the enslaved Nymph, what to do with Sarevok in ToB, help the drows or help the silver dragon... I felt like these decisions were hard to make and they had an effect on your reputation. In
"DA:O" the only kind of moral meter you have are your friends - some like bad stuff, good stuff, righteous stuff, wicked stuff. That is good, but sometimes I felt like they were making a big fuss over a small thing.
Secondly - the game, nevertheless great visual & audio desing, nevertheless the epic plot is still a dungeon crawler. Orrzamar tunnels, Redcliffe castle, Denerim castle, Korkari woods - they're all
dungeonesque places with stuff to kill while cities IMO feel a little empty. Sidequest are bland and very typical - bring this item to that guy, kill those guys etc. It has more to do, thus, with
"Neverwinter Nights" wich was an awful dungeon crawler.
Thirdly - despite the lenghty dungeon crawling elements wich are often boring, the game plot itself is short. I've beaten it in 32 hours playing Champion Warrior on normal difficulty level. Ended up on 17 level. And the last battle was simply
LAME...
So, my grade of the game is 8/10. Well-done cRPG with nice sights, epic plot but still with many flaws.
Now, to Xbox Live!
Did you folks knew I live in London? Well, according to my Xblox Live! account that is.
Thousands of Poles register on some P.O. Box U.K. adress, because Poland doesen't have a Xbox Live! while war-waging Somalia has AND despite what Microsoft says sales of the Xblox 360 in Poland are many times bigger than in Somalia.
It is illegal, but Microsoft is like a medieval landlord - he won't allow the peasants to touch his cows, but when he'll find that his cows were milked, he'll stay shut if the peasants will give him one bottle of milk.
In other words - we can play on Live! but it's formally illegal and Microsoft won't ban us, because we still have to pay for monthly fee or year fee, still we can use Microsoft points on SOME things from Live!, so we're profitable. But, due to the fact that Poland doesn't have the full support of it I can't have any promotional codes (there wasn't any on my DA:O, neither on GoW2 wich were avaliable, for ex. in UK, US and the unhappy example of Somalia), there is no need in translating add-ons to the games while many titles come only in Polish language (wich is, I guess good for kiddies, I hate polish approach to the game dubbing).
European Union fined Microsoft many times for their monopolistic tendencies and unrighteous treatment of some countries included in the EU community. You know how much Microsoft owes them overall - over 2 billions of Euro wich for the Xbox Live! feature they owe them over 900 millions of Euro.
And still, our great monopolist sits silent and more and more Poles decide to buy nowdays cheaper PS3 wit free online playing and the option to pay in our currency and don't give a fukk about some silver points or any shiete like that.