Not that I that can blame him.
Basically, don't leave the car idling, or it might do a Christine.jollyjack wrote:This magic needs to be tended or cancelled. If left untended, it may go rogue.
jollyjack wrote:Magic in the Battle Bunnies universe is all about the assignment of energy to a particular purpose, and falls into one of two categories:
"Flair" magic are spells that burn through their energy very quickly, like the ignition spell Fletch used or.... whatever trick Connie pulled. It burns itself out after casting.
"Linger" magic covers curses and charms, anything that may have a prolonged effect. This magic needs to be tended or cancelled. If left untended, it may go rogue.
When the old city was caught up in a volcanic erruption, all manner of charms were buried with it, so the Necropolis is essentially the fantasy-world equivalent of a toxic waste dump. A simple good-luck charm can warp into something dangerous if left to leach off the universe's magical energies for hundreds of years.
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