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Fourm Fight Rebooted

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1 Fourm Fight Rebooted on Fri Mar 04, 2011 12:45 pm

Ok, First thing I wanna say. I miss this thing, and I would like to start it up again. (CC just seems to quiet without it, lol) I don't care what other people say.

Things are going to be different from the last one. For example...
1. There will be 3 administrators. They discuss the terms of everything that will make up this new game. (Laws, limits, rules [different from laws], etc. etc.)
2. New Setting (Decided by Admin.)
3. Other things that the Admin. May want to add/remove.

If you are interested in doing/retrying this "game", Say so.
once I have a good Idea of who would like to play, (It would be nice if at least more than 4 or 5 people, did) we will decide who the 3 Admin are. (May not even be me)

Please, If anyone would like to try this, just give it a go. if you start to not like it, just drop out.

View user profile http://nikolai-bartolf.deviantart.com/

2 Re: Fourm Fight Rebooted on Fri Mar 04, 2011 3:00 pm

I would like to play, though I'd probably be a bad admin.

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3 Re: Fourm Fight Rebooted on Sat Mar 05, 2011 1:23 am

I`m in for admin.

As for FF: I`m also in for that.

View user profile http://www.youtube.com/user/XellXenathos

4 Re: Fourm Fight Rebooted on Sat Mar 05, 2011 1:42 pm

Isn't this why I joined the forum in the first place?

If I may suggest, good old mindless fun, one on one FFA style combat thing? That was fun. Choose your fighter and that kak.

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5 Re: Fourm Fight Rebooted on Sat Mar 05, 2011 1:46 pm

Its going to be very similar to FFR. Where each person has an Army, or something like that.

View user profile http://nikolai-bartolf.deviantart.com/

6 Re: Fourm Fight Rebooted on Sat Mar 05, 2011 2:07 pm

Nikolai wrote:Its going to be very similar to FFR. Where each person has an Army, or something like that.

But... that doesn't go anywhere fast. Compare the FFR with that other thread where there was just one on one action. Round 2 can be more like FFR.

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7 Re: Fourm Fight Rebooted on Sat Mar 05, 2011 8:05 pm

This is more about telling a story, or atleast the old one was, not just selecting an attack and seeing what damage it does.

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8 Re: Fourm Fight Rebooted on Sun Mar 06, 2011 12:55 am

Yes. Thats the way I want to see it. Just storytelling. No damage. Just make it as storyterrificawesome as you can.

Atleast... Thats my P.O.V.

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9 Re: Fourm Fight Rebooted on Sun Mar 06, 2011 9:07 am

So far, we have 4 people. That is if Micasr still would like to play.

View user profile http://nikolai-bartolf.deviantart.com/

10 Re: Fourm Fight Rebooted on Mon Mar 07, 2011 9:40 am

I will join, under the circumstances that this FFR has a set of rules that allow for dynamic game play, a theme to start with and an actual goal to strive for, be it personal, universal or both. The last FFR was killed because there was no true progression in the story structure, it just kept going.

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11 Re: Fourm Fight Rebooted on Mon Mar 07, 2011 12:32 pm

Well, in the last FFR, One was to try to be the top dog, or something like that.
One Thing I can tell you now, is that the setting will be different. Maybe a city, like that original FF. I really don't know.
But, yes. There will be more personal (1 on 1) encounters. Me and Triskelli had one, but didn't last long, in the first FFR.
We just need to figure out who all will play, and who the three "Admins" will be.

One last thing. State your Avatar that you will be using for this new FF, If it has changed.

Mine is Still Nikolai & Click

View user profile http://nikolai-bartolf.deviantart.com/

12 Re: Fourm Fight Rebooted on Tue Mar 08, 2011 3:17 am

Kanja Ryu.

17.000 year old vampire with chains to fight with.
Enjoys Aggressive Inline. May very well use it in battle.
I want to give him some light resistance but for that I need to make him have slight Light powers... But I want ice powers...
List of moves/likely to use items is coming up.


-----------------------------------------------------------------

I like the city setup. We should have some pre-chosen teams(optional)/arch rivals each round. If we do it like so... I think fights will occur more often that way.

Either sign up a job to 2 rivals by one "Bigg Boss". Or some other way.

And let people choose if they are "loners" or "groups". I prefer loner.

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13 Re: Fourm Fight Rebooted on Tue Mar 08, 2011 4:18 am

Issaca

A young general, slightly bipolar and schizophrenic, he prefers sniper rifles but sucks at close range. He always travels with a small team trained for CQB. The rest of his men stay in reserve until called for.

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14 Re: Fourm Fight Rebooted on Tue Mar 08, 2011 1:49 pm

We should have some pre-chosen teams(optional)/arch rivals
YES!!! I like that Idea. "Teams" Very Happy

Either sign up a job to 2 rivals by one "Bigg Boss". Or some other way.
Like Mercenary jobs? I like That Idea too. Very Happy


Xenathos, You have what it takes to be an ADMIN. I think you should be anyways.

View user profile http://nikolai-bartolf.deviantart.com/

15 Re: Fourm Fight Rebooted on Wed Mar 09, 2011 12:34 am

I accept the job for admin. I took some ideas from my *few* Role Playing with some friends.

1 big boss who asigns 1 job to the 2 arch rivals. To get some competition/ unexpected teamwork.

In the meantime we should have 2 friends who are assigned to 2 completely different jobs. (optional) It can complicate things if its like: 1 must kill and the other must protect.

Just to spice things up Razz

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16 Re: Fourm Fight Rebooted on Wed Mar 09, 2011 8:39 am

I will join this! Seeing as my life currently has no social element [Fuck you engineering maths]. Will think of a character next post. How exactly will the teams work? Do we need permanent teams?

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17 Re: Fourm Fight Rebooted on Wed Mar 09, 2011 10:59 am

The rough idea is that we get teams each round. Since I don`t know a time/ limit yet for 1 round it depends. No permanent teams. Arch Vilains can become friends after a assignment probably. Depends on oppinions of the players. Though the Admins may shift through some unexpected decisions :3

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18 Re: Fourm Fight Rebooted on Wed Mar 09, 2011 12:30 pm

I think that there should be a Good Team (Protagonist), a Neutral Team (Mercenaries; Job Takers; Self Centered), and a Evil/Bad Team (Antagonist). Or something like that.

We can even Do something like "Diplomacy" (Another Game brought up by Triskelli) Where you can make alliances with people, and break them as well. Start a War.

@MicasR
Good to hear that you will Play. We Need to try to convince more people to play, Like Cenaris. or Frist.

View user profile http://nikolai-bartolf.deviantart.com/

19 Re: Fourm Fight Rebooted on Wed Mar 09, 2011 1:11 pm

I guess I'd like to be on the neutral team. I don't know if I'd make a good bad guy, and snipers have always seemed more mercenary-ish to me.

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20 Re: Fourm Fight Rebooted on Wed Mar 09, 2011 1:50 pm

I Sapose I could Try being a bad guy. A Mad Scientist Twisted Evil , or something. Ill Figure out something.

View user profile http://nikolai-bartolf.deviantart.com/

21 Re: Fourm Fight Rebooted on Thu Mar 10, 2011 1:00 am

Vamps are always either good or bad... But I like the Mercenary stuff though. Allright.

Lets also add Diplomacy in the mix for the Neutral partys.

Though I LOVE the idea of a 2 man team. And then the members of it be arch enemys.

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22 Re: Fourm Fight Rebooted on Thu Mar 10, 2011 1:32 pm

That would be Me And Triskelli. Twisted Evil I just need to contact him and convince him to try to play. He Is in collage now, so he has been busy.

As for Neutral Parties. I think that until we get at least 6 people, there should be only 1 (or even none) person that is a Neutral member. Otherwise its pretty much like everyone is solo (FFA). And we learned what happens when that is how the game is.

The REF. for the 3 teams are The Neutral or Mercenary peoples. And the Good & Evil teams. (Now when I say good and evil, I really just mean Red And Blue. They don't have to be strictly Good or Evil. Their Just Opponents)

These Team Names may change after we decide the teams and discuss over these things.

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23 Re: Fourm Fight Rebooted on Fri Mar 11, 2011 6:45 am

The basic idea behind the "Enemys in same team" is that theyre friends are in one of the other teams.

Adds Diplomacy, Problems, And fun. So if we get enough people to play this we have 1 boss (who will be one of the admins?) at least 2 teams. And a mercenary who helps either of the teams.

The boss could be all of the admins or just 1. In case of all admins: We must PM much to get it rolling.

Ideas starting to come together here.

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24 Re: Fourm Fight Rebooted on Sat Mar 12, 2011 5:33 pm

Well, I think I might be a Antagonist. Figured I could do the Mad Inventor thing that creates something that threatens everyone, Including myself. Idk
I wonder if we should do a Pole thing. Vote for who should be on what team, and who the Mercenary should be.

View user profile http://nikolai-bartolf.deviantart.com/

25 Re: Fourm Fight Rebooted on Sun Mar 13, 2011 12:46 am

1 Antagonist.
2 2man team.
1 Mercenary.

6 persons in the game. How much people do we have?

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26 Re: Fourm Fight Rebooted Today at 12:34 am

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